Сhoice of planets
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Explore your planet:
Chek it's Diameter, Temperature, Type (climate and lanscape), Position, Fields in the Overview tab

Diameter

 

Influences on:
1. Chance to destroy this planet with Planetary destruction
2. Number of fields Asteroids made from this planet.
3. Level of extraction of resources of
Provider on the planet
Landslide
Planetary Ripper
4.Surface of the planet in the Galaxy in the Realistic Intarface

Zerg and Toss should to have small planets for increased production.
Terrans should rpefere big ones (it doesn't influence on their resources production).


 

Temperature

 



Type (climate and lanscape)


If the type of your planet is Gas – your Vespen production will be incresed by 8%
If the type of your planet is Moist – your Mineral production will be incresed by 2%
If the type of your planet is Sand – your Metal production will be incresed by 3%
If your planet is of another type - it does nothing.
Here you can see the surface of Gas , Moist and Sand planets in Galaxy tab
 
 Gas

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Position

Your start position is defined by special programm.
There are few principal location:
Special planets – all first planets of all Galaxies.
The special feature of planets is as follows:
+ x1.5 output of metal, mineral and deuterium gas
- the planet may be captured by any player, bypassing the release mode and any type of protection
- you cannot make it a capital
Also first 9 Special planets have some additional abilities and have their part in the plot.
RU- and NET-sectors - play on http://xcraft.ru/ and . Only here you can get <a href=]Emerald artifact, Diamond artifact, Ruby artifact from the expedition.
Alliance networkhere more details
Back of beyond - somewhere in a far far away galaxy and from other players.

You can have planets in all of this location. Its all up to You.
Also, I recommend you to have one free slot of Colonization tech for so called "float" - planet that you can use like
temporary support anytime and delete after use. It's very useful for attackers to have a float near to the enemy. After killing one enemy you delete this planet and move to the next one. Float has a lot of uses.



INHERITANCE OF THE DUNE

First of all you need to know that this mission can be passed by any race, not only by zergs.

There are 3 talismans you can get in this mission

If you send to Arrakis [7:1:1]:
1) 1000300 metal, 1000500 mineral and 0 vespen
you get Ordos talisman: +1% to armor.
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2) 1000700 metal , 0 mineral and 1000500 vespen.
you get Harkonnen talisman: +1% to fleet attack.
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3) 0 metal, 1001000 mineral and 1002000 vespen
you get Atreides talisman: +1% to fleet shields.
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Attantion:
1. Its not recomended to change quantity of resources.
2. The order of sending is free.
 
Pirates are bot's accounts of each race. Their fleets spawn regularly on empty coordinates.
Good to know:
⚫Pirates appear in arms [1-50] and [880-920] (there are no more pirates on Net-region)
⚫You will get only 1% of experience for destroyed pirate ships.
⚫Pirate's sheeps, like any other fleet, will become debris after you'll destroy it at the rate of 30% iron and 30% of the total value of minerals fleet. Vespen gas doesnt become debris.

⚫There is 2 main ways to recycle debris made of pirates:
1) Send your battle sheeps with Recyclers to the coordinates with pirate's fleet with mission Harvest. If you will win the battle and Recyclers will stay alive then your fleet will start recycling debris.
Using this scheme you will loose RAID-points.
2) Send your battle sheeps to attack pirate and just after in send recyclers. Make sure, that you recycler will arrive after the end of the battle.

About Recycling (from the description of units)


Pirate's tech:

Zergs: 12 Weaponry Technology, 12 Carapace Evolution, 12 Armor Evolution, 10 regeneration, 10 metal spikes evolution
Terrans: 12 weapons technology 12 shielding technology, armour technology 12, 12 armor, 12 laser technology, 8 ion technology;
Tosses: 12 shielding technology, armour technology 12, 10 Charging device improvement, 12 quantum weapons, 12 gravitation weapons, 12 ANTI-MATTER WEAPONS;
Some of them has battle medals. So add in Simulator them 2nd lvl of Admiral.
Wild_swarm_Gishu and Dread_pirate_Roberts: all teches of these both pirates are 0.
Pirates always stand on the coordinates for 6 hours .
How to find out when he has appeared:
1) Send any ship to attack the pirate
2) Pirate fleet will appear in "Enemy fleets" tab under resource bar
3) Click on the Hold icon (fist on orange background) and look for "will reach its target" line in the popup window.
or look the scheme below

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Time of fleet spawn for each account:

Banished_Telsadus 00:00--->06:00--->12:00--->18:00--->00:00
Banished_Orakis 00:00--->06:00--->12:00--->18:00--->00:00
Banished_Zandarnis 03:00--->09:00--->15:00--->21:00--->03:00
Banished_Rasdasiar 03:00--->09:00--->15:00--->21:00--->03:00

Dread_pirate_Xyao 01:00--->07:00--->13:00--->19:00---> 01:00
Dread_pirate_Roberts 01:00--->07:00--->13:00--->19:00---> 01:00
Dread_pirate_Lucky 04:00--->010:00--->16:00--->22:00--->04:00
Dread_pirate_T-800 04:00--->010:00--->16:00--->22:00--->04:00

Wild_swarm_Khronos 02:00--->08:00--->14:00--->20:00--->02:00
Wild_swarm_Gishu 02:00--->08:00--->14:00--->20:00--->02:00
Wild_swarm_Atlackama 05:00--->011:00--->17:00--->23:00--->05:00
Wild_swarm_Marduk 05:00--->011:00--->17:00--->23:00--->05:00

*Server time

SHARE yout attack ! on your own fear and risk
Spawning takes about 1 minute.

 

 

 

Приветствую Вас, Гость!
Вторник, 24.09.2024